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Past dalliances with diceless games - and the occasional modern offering - have all failed. They’re an inalienable part of tabletop roleplaying games. Just be ready to work twice as hard next time. I just want to plant some ideas in your noggin. And soon, I’ll be demanding you rethink everything you know about encounters. Basically, I’ve forced you to change your game-running technique on a pretty fundamental level.
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I’ve been laying a lot of new habits on you lately. It’s an important pacing tool because, while challenge and tension must trend upward over time, they can’t actually rise continuously without frustrating or fatiguing players. So, if you’re new here, check out this series index and start at the beginning.Ĭlick here for the True Game Mastery series index.Įver heard of a Breather Level? It’s a segment of a video game that’s easier than the parts that come before and after it.
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You don’t have to read the lessons in order, but that’s how they work best. This here’s a part of my year-long course in True Game Mastery.
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